BTEC International Level 2 Information Technology

Unit 9: Introduction to Games Design — assessment criteria

Learners will investigate the features of computer games and how they are designed to meet the expectations of the intended user. Learners will design and promote an idea for a game.

Internal60 GLH12 criteria3 learning aims
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Assessment criteria

Reproduced verbatim from the Pearson specification — the same grid the assignment brief carries. A unit grade is the highest band where all criteria in that band (and every band below it) are met.

Pass

6 criteria
A.P1Describe how features of computer games meet the expectations of users.
A.P2Explain the benefits and drawbacks of games’ technologies used in identified games.
B.P3Produce basic technical designs for a computer game.
B.P4Produce basic visual designs for a computer game.
C.P5Produce a basic game prototype.
C.P6Communicate your game idea to a technical audience, using an appropriate method.

Merit

3 criteria
A.M1Assess the effectiveness of computer games in meeting user expectations.
B.M2Produce detailed and effective technical and visual designs for a computer game.
C.M3Present your game idea to a technical audience, making mostly effective use of formal communication and a mostly effective game prototype.

Distinction

3 criteria
A.D1Evaluate the effectiveness of computer games in meeting user expectations.
B.D2Produce comprehensive technical and visual designs for a computer game.
C.D3Present your game idea to a technical audience, making convincing use of comprehensive formal communication and a convincing and effective game prototype.

Command verbs in this unit

The verb decides the depth expected — that is what separates Pass from Merit and Distinction work on the same learning aim.

EvaluateDescribeExplainAssessProducePresentCommunicate
Pearson's ladder runs Identify → Describe → Explain → Compare / Analyse → Evaluate / Justify / Assess. A Merit or Distinction criterion on the same aim always implies the Pass beneath it: an “evaluate” answer that never first “explains” fails, however polished it reads. Hover a verb for what it demands.

Learning aims

  • A. Investigate how computer games meet user expectations
  • B.
  • C. Present computer game designs to different audiences

How checkb.tech checks this unit

Upload a learner's submission and checkb.tech reads it against exactly these criteria, reporting each one as met, partly met, or not met — with the evidence that informed the verdict cited, so every call is auditable.

The check runs against the official Pearson documents for this unit, and identical evidence always produces an identical result — the same script gets the same verdict every time.

It never awards a grade. You stay the assessor: confirm, dismiss, or act on every criterion before your assessment decision is final.

Verification & Quality Tools for Unit 9

Free Lead IV and assessor utilities configured for Pearson BTEC International specifications.

More Level 2 IT units

Criteria and aim text reproduced for teacher reference from the official Pearson qualification documentation (Pearson BTEC International Level 2 Qualifications in Information Technology). BTEC is a registered trademark of Pearson Education Limited. checkb.tech is an independent tool — not affiliated with, endorsed by, or sponsored by Pearson. It never awards a grade; the teacher stays the assessor.